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Game Dev

Pulse College Final Project

For my final end-of-year project I made a simple adventure game with Unity.

The objective is to do some small tasks aboard a train and deal with

a stowaway.

Currently, I've been working on and off for a new project working off of the

foundation of my game project at Pulse College. Experimenting with

different techniques and styles to develop the aesthetic of the project.

​

In the above video, I worked on improving my abilities with Blender to create

the truck while keeping the pixel art look for the characters. I rigged and

animated them using tools inside Unity. I felt it adds some uniqueness to the

pixel aesthetic while also making the animation process faster.

I did originally experiment with more detailed environments with fully drawn

frame-by-frame animation in the video below. While I felt the idea had

potential I thought for a solo project it would be better to keep it simple at

first and didn't go very far in this direction.

Developing Aesthetic for New Project

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